Nitty gritty details of various elements in Embark
Determining Quality of Item[]
| Job | Variables |
| Harvest Trees | Skill (33%),Tool (33%), Tree Quality (33%) |
| Harvest Plants | Skill (50%), Plant Quality (50%) |
| Mining of Ore | Skill (50%), Tool (50%) |
| Mining of Stone | Skill (50%), Tool (50%) |
| Butcher Animals | Skill (50%), Tool (50%) |
| Harvest Animal Produce | Skill (50%), Tool (50%) |
| Planting Plants | Skill (33%), Tool (33%), Seed Quality (33%) |
| Make Items | Skill (25%), Workshop (25%), Item Material Strength (50%) |
| Make Buildings | Skill (33%), Item Quality (33%), Item Material Strength (33%) |
| Writing Books | Skill (60%), Item Quality (20%), Workshop (20%) |
| Healthcare | Skill (100%) |
All actions have an additional Mood variable (±10%)
Tool Bonus[]
Base (30%), Material Strength (50%), Quality (30%)
Drop Rate For Ore & Stone[]
Skill (25%), Tool (25%), Hardness of Ore/Stone Material (25%), Mood (±10%)
Prospecting Chance For Ore & Stone[]
Mining Skill (5%), Mood (±2%)
Determining Quality of Rooms[]
| Corridor | Decoration (70%), Size (30%) |
| Bedroom | Decoration (40%), Size (30%), Bed (30%) |
| Dining Room | Decoration (40%), Size (30%), Table & Chair (30%) |
| Workshop | Size (30%), Workshop (70%) |
Task Completion Speed[]
Table
| Action | Variable(s) |
| Harvest Trees | Skill (25%), Tool (75%) |
| Harvest Plants | Skill (100%) |
| Mining of Ore | Skill (25%), Tool (75%) |
| Mining of Stone | Skill (25%), Tool (75%) |
| Butcher Animals | Skill (25%), Tool (75%) |
| Harvest Animal Produce | Skill (25%), Tool (75%) |
| Planting Plants | Skill (25%), Tool (75%) |
| Make Items | Skill (100%) |
| Make Buildings | Skill (100%) |
| Writing Books | Skill (100%) |
| Healthcare | Skill (100%) |
| Research | Skill (100%) |
Work speed will be 10 times faster at 100%. When at 0%, work speed will be at base speed.