Embark Wiki
Advertisement

Nitty gritty details of various elements in Embark

Determining Quality of Item

Job Variables
Harvest Trees Skill (33%),Tool (33%), Tree Quality (33%)
Harvest Plants Skill (50%), Plant Quality (50%)
Mining of Ore Skill (50%), Tool (50%)
Mining of Stone Skill (50%), Tool (50%)
Butcher Animals Skill (50%), Tool (50%)
Harvest Animal Produce Skill (50%), Tool (50%)
Planting Plants Skill (33%), Tool (33%), Seed Quality (33%)
Make Items Skill (25%), Workshop (25%), Item Material Strength (50%)
Make Buildings Skill (33%), Item Quality (33%), Item Material Strength (33%)
Writing Books Skill (60%), Item Quality (20%), Workshop (20%)
Healthcare Skill (100%)

All actions have an additional Mood variable (±10%)

Tool Bonus

Base (30%), Material Strength (50%), Quality (30%)

Drop Rate For Ore & Stone

Skill (25%), Tool (25%), Hardness of Ore/Stone Material (25%), Mood (±10%)

Prospecting Change For Ore & Stone

Mining Skill (5%), Mood (±2%)

Determining Quality of Rooms

Corridor Decoration (70%), Size (30%)
Bedroom Decoration (40%), Size (30%), Bed (30%)
Dining Room Decoration (40%), Size (30%), Table & Chair (30%)
Workshop Size (30%), Workshop (70%)

Task Completion Speed

Table

Action Variable(s)
Harvest Trees Skill (25%), Tool (75%)
Harvest Plants Skill (100%)
Mining of Ore Skill (25%), Tool (75%)
Mining of Stone Skill (25%), Tool (75%)
Butcher Animals Skill (25%), Tool (75%)
Harvest Animal Produce Skill (25%), Tool (75%)
Planting Plants Skill (25%), Tool (75%)
Make Items Skill (100%)
Make Buildings Skill (100%)
Writing Books Skill (100%)
Healthcare Skill (100%)
Research Skill (100%)

Work speed will be 10 times faster at 100%. When at 0%, work speed will be at base speed.

Advertisement