Nitty gritty details of various elements in Embark
Determining Quality of Item
Job | Variables |
Harvest Trees | Skill (33%),Tool (33%), Tree Quality (33%) |
Harvest Plants | Skill (50%), Plant Quality (50%) |
Mining of Ore | Skill (50%), Tool (50%) |
Mining of Stone | Skill (50%), Tool (50%) |
Butcher Animals | Skill (50%), Tool (50%) |
Harvest Animal Produce | Skill (50%), Tool (50%) |
Planting Plants | Skill (33%), Tool (33%), Seed Quality (33%) |
Make Items | Skill (25%), Workshop (25%), Item Material Strength (50%) |
Make Buildings | Skill (33%), Item Quality (33%), Item Material Strength (33%) |
Writing Books | Skill (60%), Item Quality (20%), Workshop (20%) |
Healthcare | Skill (100%) |
All actions have an additional Mood variable (±10%)
Tool Bonus
Base (30%), Material Strength (50%), Quality (30%)
Drop Rate For Ore & Stone
Skill (25%), Tool (25%), Hardness of Ore/Stone Material (25%), Mood (±10%)
Prospecting Change For Ore & Stone
Mining Skill (5%), Mood (±2%)
Determining Quality of Rooms
Corridor | Decoration (70%), Size (30%) |
Bedroom | Decoration (40%), Size (30%), Bed (30%) |
Dining Room | Decoration (40%), Size (30%), Table & Chair (30%) |
Workshop | Size (30%), Workshop (70%) |
Task Completion Speed
Table
Action | Variable(s) |
Harvest Trees | Skill (25%), Tool (75%) |
Harvest Plants | Skill (100%) |
Mining of Ore | Skill (25%), Tool (75%) |
Mining of Stone | Skill (25%), Tool (75%) |
Butcher Animals | Skill (25%), Tool (75%) |
Harvest Animal Produce | Skill (25%), Tool (75%) |
Planting Plants | Skill (25%), Tool (75%) |
Make Items | Skill (100%) |
Make Buildings | Skill (100%) |
Writing Books | Skill (100%) |
Healthcare | Skill (100%) |
Research | Skill (100%) |
Work speed will be 10 times faster at 100%. When at 0%, work speed will be at base speed.