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Embark Wiki
Embark is a colony management game with a focus on complex simulation in a huge living 3D world. It is a game targeted at enthusiasts of the genre who are looking for a deeper experience -
Research Lab
A basic workshop required to research new technologies. To progress in the game you will have to use this workshop to learn new things like making a bed, building a stone mason, crafting tools, and -
Water Tutorial
Starting Out[] Put some effort into selecting where you start out. Long term you will need to find large underground water sources or distill salt water with the salt works. You will need access to -
Biome
video File:Placeholder -
Wheat
Grow in Grasslands biome, produce Wheat Grain. Used as ingredient in cooking recipes: -
Tomato
Grow in Grasslands biome Used as ingredient in cooking recipes: -
Rice
Grow in Jungle biome, produce Rice Grain. Used as ingredient in cooking recipes: -
Banana
Grow in Jungle biome Used as ingredient in cooking recipes: -
Item Quality Details
Nitty gritty details of various elements in Embark All actions have an additional Mood variable (±10%) -
Fern
Grow in Jungle biome Used as ingredient in weaving recipes: -
Animal Pen
A basic workshop required for taking animals to after taming. The workshop requires access to water (not saltwater), though it won't store any (0/0 stored). It is important to enclose the workshop to -
Blueberry
Grow in Grasslands, Forest, Tundra biome Used as ingredient in cooking recipes: -
Cactus
Grow in Desert biome Used as ingredient in cooking recipes: -
Breadfruit
Grow in Jungle biome Used as ingredient in cooking recipes: -
Birch
Grow in Grasslands biome -
Cotton
Grow in Grasslands biome Used as ingredient in weaving recipes: -
Cactus Tree
Grow in Desert biome -
Banyan
Grow in Jungle biome -
Kapok
Grow in Jungle biome -
Loom
An advanced workshop required to craft cloth, which in turn creates clothing and bags. You can also create rope here which is used for some misc buildings, and for bows/crossbows. For making cloth and -
Meeting Room
A basic workshop that acts as a rally point for diplomats from outside the colony. Your chosen diplomat will meet them here. The walls, floor and lighting will affect the quality of the'workshop', improving -
Torch
A small torch. Burns indefinitely without the need of fuel. Use these to create light in dark rooms, especially where windows are not an option, to improve the quality of a room. Light source to -
Still
A basic workshop required to create drinks for your colonists. Colonists that drink from natural water sources will be unhappy. The still is vital for a happy colony. For brewing drinks. Requires a nearby fresh -
Kitchen
A basic workshop required to satisy colonists hunger. All meals are prepared at this workshop. It is possible for colonists to eat foraged foods, but it is more effective to use them to create meals -
Double Bed
Double beds improve the chances of pregnancy for couples. If a colonist does not yet have a bed, siblings and partners can automatically acquire both slots in a double bed. The player can manually assign
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