Results for "Buildings"
Nitty gritty details of various elements in Embark All actions have an additional Mood variable (±10%)
An advanced workshop required to craft cloth, which in turn creates clothing and bags. You can also create rope here which is used for some misc buildings, and for bows/crossbows. For making cloth and
The larger the room the slower it losses or gains heat. Temperature display can be changed from metric to imperial in the options.
A small torch. Burns indefinitely without the need of fuel. Use these to create light in dark rooms, especially where windows are not an option, to improve the quality of a room. Light source to
The #1 wiki source of information on the space colony simulation game, Oxygen Not Included, from Klei Entertainment! Oxygen Not Included Wiki covers duplicants, resources, biomes, buildings, and more written by and for the players.